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Bladebrent

4
Posts
A member registered Jun 21, 2023

Recent community posts

Fun game but it does get a bit easy after a bit, even on the hardest difficulty.  As you learn more methods for narrowing down options, you can often have alot of ways to solve a stage, and any given level actually becomes easier as it goes on. Might be a weird (and unfair) criticism, but other puzzles like Sudoku or Picross can still have you hit a wall where you dont know where the next block goes and you have to push your brain to find a clue.  Here, it feels like you sometimes get too much information, and putting down pieces will just give you more info on top of that, but since the levels are randomly generated already, I can understand getting the same feeling across would be extremely difficult.  Whats the difference between a hard to find clue, and a level that just flat out doesnt give you the info you need?  I cant think of an answer but I wanted to bring it up anyway

Despite that part, the game was good.  Cool concept, it was fun until the levels got a bit too easy, and I appreciate the dialogue before each level with some fun explanations for the gods and their modus operandi.

Cool game.  Would like to see it expanded on

Though it would be nice if movement cards were a tad more clear.  "Quickstep" seemed useless initially til I found out it meant you move instantly unlike the normal movement cards which werent fast enough to get away from bullets sometimes.  FTL is also a bit weird cause It said "Warp" which made me think I could go through walls when it cant

Other than that, no major gripes that I assume wouldnt get fixed if this idea moved forward (more animation, ways to remove cards, etc.).  Keep up the good work!

I liked it.  I'd be down for more games like this; pick up some energy in the environment which increases your ability to navigate a big open space and just picking up something simple like cosmetics (helps that im a sucker for character customization)

I wanna say first that the one preview there with the battle UI made me think there was a turn-based-battle thing at some point, but the page does say "Visual Novel made with Ren'py" so thats my bad.  Its just a visual thing for a couple scenes so nothing big.

The game itself was very good though.  Lucy's anxiety and slightly-autistic personality made her very relatable and the overall story of her getting a small bit of confidence was encouraging.  Characters are cute and the third act even has a bit of tension behind it so I'd definitely say its worth the 5 bucks